Jun 25, 2005, 03:26 PM // 15:26
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#21
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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hmm... okay... perhaps (though that wouldn't so serious an exploit) when you reconnect it remembers your skills set... maybe so that this doesn't create undue lag, there could be like a 5 minute timer on the option to reinvite.
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Jun 25, 2005, 04:24 PM // 16:24
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#22
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Frost Gate Guardian
Join Date: May 2005
Location: Canada
Guild: [Halo]
Profession: W/
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I'm all aboard for this idea because i have the worst internet connection in the world! I lag out probably once a day at the most random times but yet ill reconnect back to the internet after my "lag spike" in less than 10 seconds.. but ill be kicked off GW because of the simple Spike in my internet service.. reconnecting is a great idea and im all for it
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Jun 25, 2005, 05:15 PM // 17:15
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#23
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Lion's Arch Merchant
Join Date: May 2005
Profession: Me/N
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Most MMORPGs use the "30 second delay" solution. In other words, when you drop link your character remain "active" for an additional 30 seconds.A LINKDEAD marker will appear somewhere for information purposes but won't prevent you from getting killed. If you reconnect within 30 seconds you will simply "jump back into your linkdead body". After that, well then you are thrown back to nearest outpost....
My alternate option would be having mini-outposts inside missions/areas which only teams can access. You disconnect, you go there and team must come and fetch you [almost like resurrect shrine]. I won't elaborate because i guess at this stage Anet wont consider such "large" features for PvE.
Last edited by silvertemplar; Jun 25, 2005 at 05:50 PM // 17:50..
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Jun 25, 2005, 05:31 PM // 17:31
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#24
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Wilds Pathfinder
Join Date: May 2005
Location: USA/Near Chicago
Guild: The Divine Darkness <TDDG>
Profession: W/Me
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Relax
Quote:
Originally Posted by StandardAI
Unfortunately it doesn't seem like it's going to be addressed any time soon, if ever. Zaklex, and if you want to know why, just look under my name.
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"StandardAI, use the force!" Relax, programing games takes time! Besides, there's so many issues to be addressed and many that have been or are in the works. Not everything can move at the speed of light.
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Jun 25, 2005, 07:49 PM // 19:49
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#25
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Frost Gate Guardian
Join Date: May 2005
Location: Canada
Guild: [Halo]
Profession: W/
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i predict that they might address the re-connection issue when theres a 10-20% pop. disconnecting other then that they will probably say get a better connection! (like i need 2~~!)
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Jul 30, 2006, 10:59 PM // 22:59
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#26
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Pre-Searing Cadet
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Quote:
Originally Posted by StandardAI
Obviously allowing a player to reconnect would be great, in PvE and PvP. Gaile has said prior to release they were looking in to it. An obvious solution would just be to make it so that you stay exactly where you are and still take damage but are just like being afk before you reconnect, no exploiting could be allowed, no bad side, no nothing. The last quick henchman update was no real fix to any problem. We're sick of spending an hour or two in a mission only to be disconnected because the devs don't feel like implementing very simple feature that would just relieve a lot of grief for each and every player.
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This feature is needed ASAP, as I spent 5 hours in Urgoz Warren only to fail in room 6, by that point 3 peoples connections had dropped. It doesnt matter if the connection drop was an issue with guild wars client/server the users ISP or the users own hardware. As someone pointed out this will happen (And if it is your ISP its not easy to get fixed).
Even if you were to blame the 3 people who's connections dropped, what about the other 9 in the team who could not complete the mission.
1st I know it not just a quick change to the code (I write software myself and I know a change like this would require a lot of development and testing) but it is a very important issue that should be addressed.
I know you have to be very careful with exploit but the idea of it treating the dropped player exactly as if they went AFK is a very good way and would make it very difficult to exploit the game (I can not think of a way but their may be one).
If the person dies while disconnected they stay dead (unless they would have been rez just like as if they were afk)
They would not be able to change skills before rejoining, weapons or armor.
The team leader should be able to kick the afk in case they don't rejoin and they are only one left alive)
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Jan 25, 2007, 08:03 PM // 20:03
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#27
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Site Contributor
Join Date: Jun 2005
Profession: R/
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Cross this one off, we've got it!
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Jan 25, 2007, 10:02 PM // 22:02
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#28
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Frost Gate Guardian
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Quote:
Originally Posted by Commander Ryker
Cross this one off, we've got it!
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Hahahaha.
Still needs work!
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Jan 25, 2007, 10:31 PM // 22:31
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#29
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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Quote:
Originally Posted by Commander Ryker
Cross this one off, we've got it!
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We have got it, so don't need to bump a dead thread
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